Thanks to a question from u/banethor88 I got on the r/Genjimains subreddit asking how to deal with enemy comps that are full of counters. I decided to write a mini guide about it. Until we get a draft system, these nightmare matchups are going to happen from time to time — so let’s talk about how to handle them and thanks u/banethor88 for bringing this up!

Let’s take an example of an enemy comp:

Zarya + Mei/Cassidy/Reaper + Freja + Lucio/Mercy + Moira.

This setup combines beam damage and highly mobile heroes, which can be a real headache and easily throw off your usual gameplan. Now, if you have strong mechanical skills, you might still be able to find value with the right adjustments — but if you’re struggling to get anything done, here’s a breakdown of how to approach these situations.


So, lets start with the supports. As I mentioned in the List of Matchups for Genji in Stadium Mercy, while annoying due to her high mobility, doesn’t pose a serious threat to your gameplan. Like most mobile supports, she lacks burst healing and has limited utility in direct duels. This makes her less of a priority when it comes to immediate danger — you can usually ignore her unless she’s rezzing or pocketing a high-value target. This pattern is common among many mobile supports: they either lack strong burst healing or don’t bring much utility to the table. (Kiriko is a notable exception, and we’ll cover her separately later on.)

Lucio and Moira fall into this same category, although they both bring slightly more burst healing compared to Mercy — Lucio with powers like Radio Edit and Moira through her primary fire and orbs. Still, if you execute your combo cleanly (for example against a DPS), they usually can’t do much to shut you down.

That said, both do bring some offensive pressure that you shouldn’t ignore.

When it comes to Ana and Kiriko, it’s more about constantly checking their cooldowns — especially nade and Suzu. With Kiriko, particularly if she’s running a build with Two-zu, it can be rare to engage her without her having at least one Suzu avaliable. In this case, your job is to pressure her — try to force her to burn her abilities, and then either finish her off yourself or hope your other DPS can clean her up once she has teleported out of your reach and used her suzus.

With Juno, most of her builds revolve around Torpedoes, which allow her to deal constant pressure throughout a fight. That’s why it’s usually a good idea to focus her first in teamfights — the longer she’s left unchecked, the more value she gets by chipping away at both you and your team.


Alright, now that we’ve covered the supports, let’s talk about the build itself and how to proceed in a matchup like this.

I’m going to assume you’re struggling to get value — which is totally normal against comps like this. If your mechanical skill is already high, running Anti-Beam Coating might be enough to handle most of what’s in front of you. But if you’re not quite at that level of comfort yet, let’s go over the following adjustments: